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Old 05-15-08, 12:38 AM   #6
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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Speaking only for myself, I consider the MADPADS feature, and features related to its use, to be poorly implemented in such a way that makes the MANPADS more useful of an option to the player than it should be in real life. My main complaints are the speed at which the MANPADS can be deployed after surfacing (instantaneously, without any delay for the person to pop the hatch, break the weapon out of its container and perform whatever operations needed on the weapon to make it ready to fire); that surfacing and diving occurs much more quickly than in real life, without any detrimental trimming effects; and that the periscope and ESM masts are completely undetectable by any means.

The sim should have been made in such a way that, as in real life (assuming for a moment that this would EVER be done in real life, which is itself quite a stretch), the use of a MANPADS would be so risky that it should be done only in a situation where the skipper knows the boat will be lost unless they pull off a miracle. The poor implementation allows this weapon's use to approach SOP, which is ****ing trope.

LWAMI has already gone out of its way to nerf the MANPADS by narrowing the missile's sensor cone, increasing flare effectiveness, and making subs at periscope depth detectable by airborne visual sensors.
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