Quote:
Originally Posted by surf_ten
Thank you for the warm welcome!
I haven't played with the acoustic torpedoes but I would imagine they might be the solution, especially for the stern attacks. I tend to agree with most that the small merchants are not cost effective to justify the ordnance. I kick myself for not getting a deck gun.
Would a historical Kaleun risk their subs hull integrity and get into a firefight duel with an armed merchant?
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A particularly reckless one might. Then again, he'd probably soon lose the confidence of his crew & might be relieved of command when he returned to port.
If you have GWX 2.1 installed then I wouldn't risk a duel; chances are that you're going to come off very badly. The enemy AI gunner's accuracy has been vastly improved over stock. When I played stock I found that I could comfortably approach to within 1500-1600 metres of an armed merchant with little danger of being hit. It seemed like they were just firing blindly. With GWX the enemy AI gunners seem to be able to rapidly zero in on my boat.
Welcome aboard btw...