05-13-08, 08:30 AM
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#782
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Samurai Navy 
Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
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Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by akdavis
Trying to understand something I think is related to PE3 (but might not be). I call it the "mystery fireball."
*snip*
(artillery training mission, outcome easily repeatable)
This seems to happen everytime I hit a merchant with a few deck gun shells in the area of the hull towards the center of the ship. Now, it's a bit hollywood for my taste, but that's not the real issue. My concern is, first, its consistency: the effect happens every time with a number of merchants tested. Such a dramatic effect that is so predictable is kind of a shame.
Second, despite the enormous explosion, the ship carries on as if nothing happened. You would think at a minimum, there would serious secondary fires. Also, the location suggests that the ship's machinery should be wiped out.
Anyone have any idea what I am seeing here? I'd really like explosions like this to be a surprise when they happen, like a lucky hit on the ship carrying ammo or av-gas in a convoy.
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I take it you're using some version of the Special Effects, yes? Effects are triggered when the hitpoints of a particular area have reached a certain threshold. To be honest, I didn't have time to check each and every effect's "trigger point", I just carried them over from the previous version of ROW Special Effects. I might reconsider assigning a threshold of "completely destroyed" for explosion effects to happen in areas such as the engine room and/or fuel bunkers, whereas fire effects happen a bit earlier. Oh, by the way, if you ever see such an explosion happen on your boat, consider reaching for that "Load" button 
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I believe I see this with all 3 versions of the PE3 special effects files (stock, NSM and TM). Definitely sounds like a threshold needs to be adjusted.
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-AKD
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