View Single Post
Old 05-13-08, 06:23 AM   #780
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default

Yamatos 0 - Dr. Beast / The special effects team 32

"Dr. Beast and his special effects team wins with Dr. Beast's launch of 6 torpedoes in the 33'th round !" :rotfl:

Seriously keep up the good work guys, I hope we can find a solution for both SH 1.5 and TM

Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by DrBeast
Eeek! Nope, something's definitely wrong there. There should only be a small splinter-like explosion when the funnel breaks off! Does it only happen with TM or in stock as well?
I'm fairly sure that it only happens with the #6 Patch for TM, certainly that's the only time I noticed it. I've corrected the materials.dat part of #6 TM patch for PE to get the new shell hit effect working, and here's a link to it:

http://files.filefront.com/6+PE3+pat.../fileinfo.html

If someone tests this to see if it works OK, that's good for go.
That someone can't be me, I'm afraid, as I don't have 1.5
OK, I looked through the zones.cfg file(s), and I think I'll have to do some number-crunching. Most big-badaboom-type explosions happen way too early (10% of the hitpoints gone? Hm, that ain't good!). What concerns me, however, is that under NSM you might not see any explosions at all, since Werner has completely gotten rid of Hitpoints. I guess I'll try and see. Woo! More Yamatos to sink!
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod
kriller2 is offline   Reply With Quote