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Old 05-13-08, 06:02 AM   #779
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
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Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by DrBeast
Eeek! Nope, something's definitely wrong there. There should only be a small splinter-like explosion when the funnel breaks off! Does it only happen with TM or in stock as well?
I'm fairly sure that it only happens with the #6 Patch for TM, certainly that's the only time I noticed it. I've corrected the materials.dat part of #6 TM patch for PE to get the new shell hit effect working, and here's a link to it:

http://files.filefront.com/6+PE3+pat.../fileinfo.html

If someone tests this to see if it works OK, that's good for go.
That someone can't be me, I'm afraid, as I don't have 1.5
OK, I looked through the zones.cfg file(s), and I think I'll have to do some number-crunching. Most big-badaboom-type explosions happen way too early (10% of the hitpoints gone? Hm, that ain't good!). What concerns me, however, is that under NSM you might not see any explosions at all, since Werner has completely gotten rid of Hitpoints. I guess I'll try and see. Woo! More Yamatos to sink!
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