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Old 05-12-08, 02:47 PM   #3
onelifecrisis
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Join Date: Aug 2007
Location: England
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As it happens, I was doing some tests the other day on the damage model. I was testing a JSGME mod, but in order to get a benchmark I first tested an unmodified GWX 2.1 installation with no JSGME mods enabled at all. The test was simple: start the naval artillery training mission, open fire on the merchy right in front of you, and count how many hits it takes. I did the test 10 times. On 6 of the tests it sank after around 30 shots, but on the other 4 tests it broke in half after just a few shots... and on 1 of those, it took just 1 shot! A 40% chance of breaking a Small Merchant in half with a deck gun seems a bit unrealistic, but otherwise the 2.1 damage model is great IMO.
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