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Old 05-11-08, 07:46 PM   #763
Burstar
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Join Date: Jun 2007
Location: Canada
Posts: 28
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Quote:
Originally Posted by Defiance
Heya Burstar,

Which 2 high-end graphics you mean ?? the PE:3 Special Effects optionals ??
I'm referring to a solution to sky texture issues (blinky stars)...
Quote:
Originally Posted by kriller2
it's a very odd thing which happens because the SH4 loose track of the two textures controling the sky suddenly, when 2 custom textures are used for the sky, Daves solution was to simply include the same texture for the sky 2 times, but I found out it slows the game down to have 2 highres sky textures...
I was asking that if using two sky textures would fix the star bug how could I implement it to see if my card could handle it (I really like Ctrl+N for the nearest sound contact).

Quote:
Originally Posted by Defiance
As i use TMO the Ctrl+N = next scene (kinda like in bad weather then use those keys and it goes to the next weather pattern) (lol i was in a storm last year maybe october time, Thick fog/rain vis was down to almost nought, then i saw a smoke trail so went n had a look, It was a destroyer, then as we were gunning each other a damn task force behind it emerged, Like a fool i hit ctrl+n and there i was in calm weather with a whole task force firing on me lol i died pretty quickly)

For my nearest contact surface/air i use Ctrl+V

Ohh which card have you got ??

Def
I have an ATI Radeon X2600XT and it works just fine so far. I do not use TMO, but have suffered the same fate when weather suddenly changes from soup to crystal at <1500m. Not fun.
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