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Originally Posted by peabody
Quote:
Originally Posted by akdavis
Quote:
Originally Posted by JU_88
Quote:
Originally Posted by akdavis
Why does it matter if exterior, interior, campaign, voices etc. can all be replaced?
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Well it depends, do you want to feel like your comanding an actual Japanese sub, or a german/US sub dressed up as one?
Not sure I understand what you mean....
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Well technically, you are already commanding a US sub "dressed up" as a German sub, so I don't see the huge leap.
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Akdavis,
I know I ramble a lot. But, simply put, any of these great mods for Playable ships that are built on german subs can not be used in American/Allied campaigns or missions. It's as simple as that. I don't care that it's built on a german sub, just that I can't use it in my missions unless I redo them which is not a big deal, but a campaign would be.
And someone without the add-on pack can't use them at all. That was my reason for the thread. I am not trying to indicate that I don't want my ships to be on german boat, I don't care about that!!!! That was never the point. I only wanted to know if a Japanese sub could be built that would work in the allied campaign and I got my answer from Xantro in the very first answer to the question. And he knows his stuff so I will not waste my time tying to do it!
Peabody
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This still makes no sense. Xantro didn't post the whole truth there, as you could overwrite an American sub with a Japanese sub model, and then replace the English voices with Japanese voices and you would have a Japanese sub in the American campaigns, patrols and missions,
but why in the name of god would anyone want to play that?
Certainly if a high quality playable Japanese sub makes it into the game, campaigns and missions will follow in short time, but I can't imagine anyone spending the extra time to instead do it as a replacement for an American sub instead of the already implemented Axis side. 1.5 is the current version of the game.