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Old 05-10-08, 04:28 PM   #281
Capt Jack Harkness
Samurai Navy
 
Join Date: Nov 2007
Posts: 567
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Quote:
Originally Posted by treblesum81
I'm a little confused here, are there plans to use Dagon's subs? or are they off limits for some reason?
No, they are not off limits and Dagon approves their use in this mod. If we decide to do a late cold war setting than we will probably be using a lot of his boats.

On a seperate note, I do understand how big of an undertaking the entire cold war would be, and a mod of that magnitude is very probably not possible. As for implementing all the new tech, I really don't think state of the art weapons systems are possible. For instance, the Mk 48 ADCAP torpedo can be programmed for automatic search patterns, they can be given an attack ceiling (the weapon can attack targets no shallower than X feet) and they send all their sensor data back to the weapons officer. I really don't think this level of complexity is possible for a game that really wasn't meant to have guided torpedoes (let alone missiles) in the first place.

Of course, I do have only limited experience with SH4 scripts and code, so a lot of modern systems may well be do-able; the only trouble is that I don't currently have anyone to work on scripting and figure out what is and is not possible in the engine.

In the end, however, if modern subs cannot be given their full capabilities then they will not be part of the game. As of the moment, I feel the mod should start with the beginning of the cold war and move on from there as my (future) modding team figures out how to implement more advanced tech in game.

Modern sub simmers need not despair, though, because as I have said more than once, BattleCry: Redemption will have all of the modern submarines (both diesel and nuclear) as well most all of the surface ships, including a potentially large civilian fleet. Furthermore, every major system on every ship will be fully functional, from a Los Angeles's trash disposal unit to the strategic missiles on the SSBNs.
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