Quote:
Originally Posted by siber
So, my question to other uber-realistic (or wannabe uber-realistic) players is this:
How do you ensure your gameplay is as accurate as possible? Which mods do you use? Do you have any advice about how I can better simulate real life experiences within the confines of SH3 as a computer game?
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Hi!
I read the
U-boat Commander's Handbook and try to follow its advice. Although it's dated 1943, before the roof caved in the the
Ubootwaffe, it's pretty much common sense and works well in SH3 and GWX V2.1. Specifically:
- Never fight it out with aircraft if you can possibly help it.
- Don't use gunnery against targets that can shoot back.
- Get it really close (600 meters to 1000 meters) if possible to minimize the effect of aiming errors. If you can't get in close, especially later in the war, fire a spread of torpedoes and then quietly leave - if you cripple a couple of ships they'll still be within hydrophone range after the convoy and its escorts have departed, and you can stalk them and pick them off then.
- There is a saying about aircraft pilots: "There are old pilots, and there are bold pilots, but there are no old, bold pilots." The same generally applies to U-boat commanders.
With regard to mods, I understand OLC vastly improves the game's modeling of actual U-boat targeting and torpedo aiming procedures, so you may want to look at that. The mod author has done a lot of work to document how it works, which is always a huge help (if I may say so...)
Pablo
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat."
- Theodore Roosevelt,
speech before the Hamilton Club, Chicago, April 10, 1899