Quote:
Originally Posted by kriller2
Quote:
Originally Posted by banjo
Just so you know--I had 1.4, TMO, PE3, PE3.1 and PE3.2 installed. Prior to PE 3.2 I was experiencing CTD's whenever I took serious damage. Taking damage and then boom, CTD. I installed PE 3.2 as soon as it was released. The next time I took serious damage I CTD again; however, this time it was such a dramatic crash I was unable to get back into that career. First time that happened. I had that career saved under three different names and they were all corrupted. Everytime I attempted to load that career, any of them, I CTD before getting into it.
I now use only TMO. I haven't been seriously damaged yet with this loadout so can't report whether this fixed the problem.
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I would realy like to know if anyone else have experienced such CTD's  with the new patch for TM in PE 3.2? the mod is downloaded 1000 times and I haven't had any reports about such a serious crash.
Here is the right installation order of TM with PE3:
TM
ROW PE3 Install #1
PE3 (any of the special effects mods)
PE3_1 Ship_debris_SH4_fixed_with bodies
PE3_1 Sky and reflection controls and textures
PE3_2_reflections_mod for harbour and objects
PE3_2 submarine bubbles and caustics and roll pitch for TM ( important!)
PE3_2 patch for TM ( important!)
It's important to install the 2 above as the last mods if you want to use PE3 with TM.
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Hmm thx

but I m still not 100 percent sure..FIrst of all it seem when ppl write sequence PE3 PE3patch 1 then PE3patch2 they mean that the files should be opened and we pick from them right?
not like TMO and RSDS where we put the hole thing..
my list now is
TMO 15_b
RSDS 371
RSDS 371 patch
ROW PE 3 install#1
ROW PE 3 install sunflare
ROW PE 3 install less floater
PE3_1 ship_debris_SH4_fixed_with bodies
PE3_1 sky and reflection controls and texture
PE3_1 sub and roll pitch caustics refletion mod....
Wasnt sure if this was needed before PE3_2 or if it was standalone
PE3_2 reflection mod for harbour and objects
PE3_2 patch for TM
PE3_2 submarine bubblesand caustics and roll pitch for TM
Then... about the last two is in the sequence readme says but I should put patch for TM before the submarine caustics and rollpitch.is it correct to put the patch last like you put it now?
should I remove the roll pitch mod from PE3_1?it seemed to contain more folders than the PE3_2 version
the original PE3 say that special effects are not compatible with TM.is that fixed with the PE3_2 patch?
I really like the maxoptics that came with the scaf 1.5 but I get conflict with TMO.could it work if I put the optics first?and if so...will the TDC work correct?
I really struggle with ship ID and all suggestions are welcome :hmm:
(this should have been posted under TMO or RSDS maybe)
It also troubles me that in the RSDS forum they claim that RSDS MUST be put last but PE doesn t owerwrite anything so it should be correct yeah? or can TDC readings be slightly incorrect..
Last night I sailed for hours before I got shipcontact and then it was visual..wonder why my sonarman didn t give me any notice, but I suspect this too is an RSDS matter...
pls help the noob
and thx for great mods
