Quote:
Originally Posted by Alex
Quote:
Originally Posted by onelifecrisis
Enemy ships definitely get better at spotting you as the war progresses. Still in March 1941, I just tried a surface attack in clear, calm weather, at the darkest time of the night. I was spotted at 3km! Those ships certainly aren't "blind" in OLCE2 by any measure. I'm thinking this level of night visibility is about right, no? :hmm:
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Sincerely ?
I absolutely do not know. 
Why ?
Simply because I've not sailed at the darkest time of the night trying to spot anything. 
I think you better ask this question to a man who could give you a proper answer... If I am not mistaken, I've seen a few posts from Bill Nichols saying that he served on a submarine some time ago. :hmm:
@ Bill : Excuse me if I'm wrong, the posts I'm speaking about have been posted more than a year ago... And I sincerely apologise if I'm mistaken.
Also, @ OLC : Here's wishing you'll get RL things sorted soon... 
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Thanks Alex.
About the sensors... when I said "enemy ships get better at spotting" I meant in SH3, not RL. This,
I assume, is because "use crew efficiency" is set to TRUE in the visual sensors section of sensors.cfg. The reason I mentioned it at all is that I've tested enemy ship night-time spotting in 1939 and found them to be almost completely blind, and reported it here. I'm just trying to let people know what to expect from night-time sensors in OLCE2. It's really as much of a voyage of discovery for me as for anyone here, but if people can agree that daytime sensors are now the same as GWX, and night-time sensors are at least a step in the right direction compared to GWX, then I'll be happy. Originally I didn't want to affect sensors at all with this mod, but, well... things didn't go that way... but if I can make it so the changes are for the better, overall, and not for the worse, then it'll be something I can call a feature and not a bug....
Edit: Ooops, I re-read your post and understood it better the second time.
Yes, maybe I'll ask Bill. Thanks!