I dont undestand why it's boring.
I've made a non-historical mission(it was made for the playable Fubuki,but i put the pocket battleship),where i would cruise with a small Japanese task force against a small American TF
The japanese where:
5 Fubuki
1 Mogami
And my ship
Against:
9 dive bomber with the "Kill only the player" syndrome
2 Somers
2 Clemson
1 Pennsylvania
1 Fleet Carrier (a bit of cannon fodder.I put her because of the dive-bomber.I'm thinking to change her with a cruiser)
At first the mission seemed a bit too easy for the Japanese.
Well,i fired up the mission and spent 2 hours of real time battle against the American TF,only to get sunk by some volley of shot from the BB;a good part of the Japanese TF was already on the bottom waiting me.
In another try,the only way to manage the enemy TF was to left the DD and CV at the Japanese destroyer and cruiser,and my ship against the enemy BB whit a long range engagement.
We survived and the enemy BB,the only ship left afloat,got sunk by a 4 torpedoes shot from 5000 meter.She was crippled,half sunk and going at five knot,but still firing.
I've spent a pair of hour to plan that mission.
I've created the Japanese TF with all the waypoint,then i placed my ship with a series of parallel waypoint similar to the Japanese TF course.I managed to keep the same course with the Axis TF(even under the enemy bomber fire)and we encountered the enemy TF at the same time.I could say i had a TF experience,with the impression of moving with the fleet under a previous planned plan.I play often that mission,because it's really fun...and i would love to do a similar mission with the Yamato against some enemy battleship.
But i would love an Iowa too.Well i could say i love anything that float and has some gun.To be honest i would like to try even the small Japanese gunboat

Keep up the good work with the Yamato!