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Old 05-06-08, 02:39 PM   #26
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
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Good work, I can only give you one tip about mapping, try to minimised wasted space on the texture. make the UV Cluster peices as big as you possibly can, and try to fit them like a jig-saw the smaller the clusters are the more pixelated a less detailed they will be in game.
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