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Old 05-06-08, 12:18 PM   #4
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
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Quote:
Originally Posted by Dr.Sid
As far as I know the influence in campaign is quite simple. If you kill some ship in some mission, it will not show in next missions, that's it.
However the campgain engine is very powerful. A more open ended type of campgain compared to the stock one and RSR is possable within a few limits, each mission would take place on the map area set. But the units, ROE, deployments, and missions can be radomised, dynamic, and persistent.

The major downside is that it takes a little understanding of programing langauge and a lot of effort to make such a campagin.

I had a couple of close to dynamic open ended style campagins in devlopment at one time or another but nothing came of them since the ammount of trigger and doctrine work for even a basic open ended style campgain is huge with a captial H while making a single mission or scripted campagin is much easer.

If you want a hint at what how open ended the game can be check out the single mission "Unseen Attacker" at Subguru.com (created by me). It has a simple premies but the mission tasking is dynamic and can be based on your actions. Origionaly this was going to be mission 1 of a campgain of missions like this (with a few scripted ones tossed in) but as I said the amount of work required is huge, and i abandoned the idea.
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