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Old 05-06-08, 05:08 AM   #513
Samwolf
Seasoned Skipper
 
Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Samwolf
Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Uber Gruber
I like the water streams alot and I find existing deck gunnary with 15secs reload time fine for my needs. I always let the crew fire it anyway so i'm happy to carry on using the Water Streams.

But thanks for the new release all the same.
Just to clarify, I'm not talking about camera stabilisation, and I'm not talking about reload times; I'm talking about the stabilisation of the gun when manned by the crew. Your hit percentage (using the crew to fire the gun) will be a lot higher with the water stream mod enabled. I'm certainly not saying don't use it, I'm just clarifying my previous answer.
LOL! You haven't shipped out with my crew. They never seem to be able to hit the broadside of a barn if they were in it.
Hmm :hmm:
I've not tested with all of the U-boats; I suppose it's likely that some of them will be more affected by the water stream mod than others, since Rubini's changes were not the same for all U-boats, and its even possible that some of the U-boats could be made less accurate by the water stream mod. I'm in a Type IXB right now, and the water stream mod improves accuracy for me. What's your boat?
I'm in a VIIb. Third patrol with a qualified gun crew. No way these guys are "sharphooters". Of course they're better in calm seas and at close range but at anything over 900 meters they'll miss almost half the time depending on the size of the target. So for me the gunnery works fine with or without the Waterstream mod.
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GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3

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