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Old 05-06-08, 02:22 AM   #13
GlassTrain
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Join Date: Aug 2005
Location: Peoria, IL U.S.A.
Posts: 25
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Be careful creeping up on lone ships in bad weather on the surface. Just after lining up a shot at one that I managed to track down, it started putting holes in my pressure hull with it's deck gun.


Set a TI torpedo at fast speed, use manual targeting, and play Joe Theisman with the 'receiver'.

Clear out any previous targeting information from the TDC. Reset the scope (UZO/Peri) to 0 by hitting the minus (-) key. Go to the TDC and reset the Angle on Bow to 0 degrees. Both Bearing and Angle on Bow dials should be at 0 degrees now. Make sure the Target Speed dial is set to 0, also. And, remember to open the tube(s), of course.

Once you get better at gauging the speed of the target and how long it takes for a TI set on the fastest speed to travel 300-350 meters, you can use the tick marks on the Uzo/Periscope to lead the target. Most of the time (around 7-9kts), aiming at the bow will result in a hit at the stern at that distance on a larger ship. If you want a hit farther forward and reduce the risk of a miss, aim slightly farther in front of the bow. Remember, when the target is just about to fade from your sights, it's at around 350 meters. So, if you release the torpedo at that time, by the time it reaches the target it will have traveled farther than that distance assuming you aren't moving.
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