05-04-08, 02:18 AM
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#8
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Weps 
Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Rockin Robbins
Ducimus' evil airplaines
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I've heard that phrase so much I'm starting to think it's an actual mod of its own.
"Do you have the DEA mod yet? Get it here!"
:rotfl:
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I often find myself wondering if i overdid it. :rotfl: The gist behind my plane adjustments was to make aircraft a threat again. Personaly, i found that with SD radar, planes were a total non factor in this game. Just dive, hang out at periscope depth, and then peer at him with impunity to see what type of plane he is, and how close he gets, often enough to where you could probably count the rivets in his wings as he flies over you, totally oblivious to your prescence. I thought, why have aircraft at all?
So i made them tougher to shoot down, loaded them up with a payload that detonates on contact or at shallow depths, and gave them the abiilty to detect the player while submerged if they get close enough to them. It has its quirks, but overall its a wonderful thing. Planes now are probably as dangerous to a fleet boat as they are to a uboat in the atlantic, which in my opinion, is how a plane should be to a submarine.... bloody dangerous! :rotfl:
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When I detect one of "your" planes, I crash dive to 100+.
No problem!
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