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Old 05-03-08, 12:44 AM   #5
Sailor Steve
Eternal Patrol
 
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Join Date: Nov 2002
Location: High in the mountains of Utah
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Quote:
Originally Posted by WEBSTER
as you said they often went in for a "full refit" and i would like to see that represented in the game by restoring the hull and showing a long time gap from your last patrol. this way you miss out on some of the action but are able to rejoin the war in a realistic timeframe after restoring battle damage.

it just seems the game is lacking when you are forced to quit and end your campain due to damage or to commit suicide by going out in a death trap with 80% hull integrity gone.
They never went in for a "full refit" the way you want it. What the Submarine Service called a "refit" as the game represents, involved refueling and rearming, and happened very rarely. They didn't pull into Midway and "refit" over and over again. A patrol didn't last six months and three refits. The crew needed R&R, and the boat needed even minor repairs that couldn't be done at sea. Parts wear out. What you're calling a "full refit" usually only applied to capital warships that had to be completely reworked because they couldn't be replaced, and could take six months or more. HMS Barham took one torpedo, and spent nine months in New York "refitting."

Most captains returned to port when even one system, such as a periscope, was damaged beyond repair at sea, and when the patrol was over (usually six-to-ten weeks) it was over. They came home and spent a month getting the boat and themselves back into shape. And the campaign doesn't end with your patrol, it just gets put on hold for a few weeks.
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