Quote:
Originally Posted by Dowly
Oh and as for the devs abandoning part, I bet you can remember that the community had to outright beg for ubisoft to patch the game?
And as for 1.4, yes it is a good game with it, but, there are still things to fix.
It is obvious he is comparing it to SHIII, so yes, might not be fair but Ubi should've learned better and make it right at once. Not after numerous patches (which I still need to remind we had to beg for the first one).
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Yes, the community begged and Jesus Kentucky Fried Munchkin over at @#$ Forums made an absolute fool of himself and whoever would worship him threatening Ubi about something that was already almost ready for release.
I quit playing SH3 because of its nasty habits of forgetting saves and flaky behavior when restoring a save game. Don't save submerged, don't save within x kilometers of land, don't save when any ships are detectable, turn in circles three times counterclockwise and only use a red mouse and you might be able to continue your career when you come back.
SH4 has been rock solid since I started playing in version 1.2 with hundreds of saves submerged, submerged under attack, near land, in surface battle, total disregard for situation and not one save lost in a year. That alone made me love the game.
The article didn't even mention that aspect. There was just too much he didn't know and he attempted to substitute bravado and attitude for knowledge. He could have interviewed players to find out what he needed to know. He would have discovered all the contributions being made by SH3 players migrating over here to see what's up with SH4UBM. That would have been worth a mention. He could have eliminated the obvious fact that he doesn't know the game he is writing about.
It still amazes me that all the features he praised were arcade stuff: the ability to blow ships into halves with any fired torpedo, exact knowledge of mast heights of every ship in the game and using unrealistic measurings of stack height (those suckers were modified all over the place to disguise ships. They NEVER would have used a stack) and cabin height to obtain unrealistic torpedo accuracy.
The guy is reviewing a simulation and finds fault with it because it isn't arcadey enough. He doesn't like airplanes so fewer airplanes is better. If he just played realistically and kept himself from being seen by them he wouldn't be bugged half as much. Fluckey's yo-yo stragegy has always worked flawlessly in SH4. Planes in any quantity are a non-factor.
I'm not saying the article isn't neutral, I'm saying it is clueless.