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Originally Posted by kriller2
Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by akdavis
Sooo...I might have encountered a minor problem with the roll/pitch mod.
*snip!*
Yeah, the crew told me we should have submerged. :P
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LOL! Yikes, that's evidence that gc is set too high (in the sub's .sim file)! I remember Dave saying that if it's set over 3.5 (I think), the boat will tip over!
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but the GC is not set higher than 3.5 in the roll pitch mod it' at 3 :hmm:
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That's the value Dave used in his roll and pitch mod, and I have NEVER seen a sub roll over, even when I rammed other ships at full speed ahead, or ran aground. There's certainly something else in play here.