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Old 05-01-08, 01:03 PM   #7
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
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Quote:
Originally Posted by Sigurd
So if I fly as Germany, and start bombing convoys belonging to Russia, I'll push further and further into the heart of the Soviet Union, and help the Germans win at Stalingrad for example?
The system works basically like this:

You have few key spots on the map, villages or something like that, where both sides have defensive emplacements. Those are where the action is, and usually where most of the early campaign bombing missions will be targeted to. After few missions, you or the enemy side will try to attack with tanks on that area. If the earlier bombing missions have been successfull and there's no enemy AT guns intact, there is a high rate of success for the attacker to capture that area and push the frontline further to the enemy side. The supply convoys play a keyrole aswell, if for example your defences on some are damaged or destroyed, a supply convoy is tasked to that are in the next mission. If it gets there, the defences are repaired. Same goes for bridges, airfields etc.

The forntlines are moved by the groundforces, you as a pilot take the role of supporting them, just like it should be.

Here's few things from the DCG's website to give you the idea what it exactly does.
http://lowengrin.com/news.php

Quote:
Over time, the front lines will shift, airfields may be captured and recaptured and objects appear and disappear. Squadrons will transfer closer to the front as friendly ground forces advance or bug-out should the enemy break-through. Armor, truck columns, and trains will also move from city to city during missions and ships from harbor to harbor, starting the next mission at the city or harbor moved to in the previous mission. Build ups of guns and armor will also appear at the "front" and captured locations will have new defences generated.

IL-2 DCG will also track plane losses, pilot deaths, and the replacement of both, awards and promotions, as well as the destruction and replacements of moving vehicle and tank columns, trains, and ships, and static ground defenses. All in all, DCG offers IL-2 players a dynamic world in which to fly.

Q2. Is IL2DCG's campaign system really dynamic?

Yes, to the extent that events that occur in one mission have a direct influence on future missions. Plane losses to the player and AI flights will result in fewer planes in subsequent missions (although if plane losses stay down, the flight will eventually be returned to full strength). All AI pilots are tracked and their skill levels will improve over time...assuming they live long enough. Those killed will be replaced with new pilots at their "base" skill level.


Q3. So IL2DCG air war is dynamic. But is the ground war?

Yes, DCG's ground war is dynamic as well. DCG ground war is, however, portrayed at only a tactical level. Tanks move across the map and seize the territory they cross. If destroyed, they are removed and return as reinforcements (in the rear zone). Truck columns and trains act as supply units "fixing" stationary units when they end the mission near those units. Like tanks, if destroyed, they later return in the rear zone as reinforcements.


Q4. How does the air war contribute to the ground war?

Every squad mission can directly or indirectly contribute to the ground war. For example, destroying a tank unit near the front will make it impossible for the enemy to push into your territory. Destroying artillery guns will prevent their use against your tanks until a truck column arrives at the location to resupply it. And finally destroying a truck column or train will limit the enemies ability to rebuild static defenses.
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