Quote:
Originally Posted by tater
Regarding enemy deck guns, one idea might be to make an alternate set of small open mount guns for merchants and maybe subchasers and other small craft. These guns would be far easier to destroy. Real warships would have enough crew that even if you swept their guns clear for a moment, they'd be remanned in no time. Bottom line is duking it out with a DE/DD should be insanity or suicidal desperation.
Can't wait to get my PC set up upstairs (my "man room" is a gutted mess pending remodel).
tater
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I think this could be handled a couple of different ways. Perhaps the easiest is to duplicate the equipment and zone it depending on the application (warship vs. merchant). One other point is that zones can be "destructible". This means that when the zone HP=0 then the object is destroyed. Case in point is the fleet boat rudder. I've adjusted this for the Gato, but I think it may need to be applied to the DG/AA guns. I don't want the DG/AA gun to be able to shoot (by the player) after they have been reported as destroyed, though it may fix the problem by just linking the equipment to a zone.