Wow, I feel guilty breaking the "connect four", but anyway...
Quote:
Originally Posted by treblesum81
This is pretty simple, but is there a way to make the enabler append game files? I.E. if I want to create a mod that only alters specific parts of a cfg file, but leaves the rest alone (i.e. changing the stock loadout of torpedos on a sub so I don't have to go in and re-do it every time I start a mission)? Or is it only possible to replace whole files in this way?
I ask because with all of the mod updates that are going on right now, every time I upgrade to the newest version, some of these files are overwritten and I've got to go back and make the changes manually all over again. It would be nice to simply disable upgrade other mods and then reenable.
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JSGME does full files only. A subsequent version *may* include the ability to update elements within a file, but this will only occur if I can create a robust mechanism to handle conflicts (multiple mods updating the same settings in the same file, updating different settings in the same file, etc all can lead to CTD).
In any event, you need to use SH3Cmdr. It is tailored specifically for SH3. Through using it you can make static
or randomised changes to *almost any* SH3 value, even catering for changes based on date.
Read the User Guide, "\Cfg\Static settings.cfg" and "Cfg\Randomised events.cfg" for more guidance. There's also examples of how the features have been used in the forum archives.