I agree that that is an acceptable way to accomplish the same task, but its not optimal. What I'm proposing would essentially remove the need for such a complicated system in the first place. If you only change the parts of a file (a cfg file at least... all bets are off on a .tga) that need to be changed for your individual mod, independant of any other changes by any other mods, you'll never have to worry about your mod overwriting a part of the file that you may not use, but may be important to another mod you have.
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