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Old 04-30-08, 12:42 AM   #8
John W. Hamm
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Join Date: Apr 2007
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I thought this would fit here it is drom another thread

Quote:
Originally Posted by Mikahyl
Problem with the damage stuff is that it would require new zones adapted to the ship, new hitboxes adapted to the new zones, probably new equipments and stuff in the .upc files, etc. It would be worth it for someone willing to do a full all-DD mod, but a single ship it's too much work for a limited final interest.
The lazy argument : fixing depth charge shake damage is OK, but patching 5" shell holes in a diesel engine or that kind of damage is not, so in a way the inability to repair stuff is "semi realistic" :p
Also in UBM there's a "hitpoint" counter on the damage screen, useful to decide when you really need to back off.
For the rec manual, the buttons don't work but pressing "N" does Distance measurement, yep could be useful
:hmm:
Quote:
Originally Posted by John W. Hamm
Well with as Many surface ships as you are producing and the ability you and Xantroles have to produce more, maybe it is time to start considering A full on DD MoD something similar in the way of RFB, or TM. That would allow the option of surface warfare, Promotions and Upgrades. I would certainly be willing to work on the MoD team, I can't do alot with the 3D modeling but I can cerainly work in the scripting area and I'm sure there are others as well with skills, that would want to. (though I know alot are tied up with RFB at the moment) there are still others out there.
Quote:
Originally Posted by Raptor1
I would also be more then happy to help a full Surface Ship Mod, With Destroyers, Cruisers, Battleships (Auxiliaries? Could be fun), and a full campaign
Quote:
Originally Posted by Sonarman
Hopefully an additional benefit of the popularity of these surface mods will be to convince the devs/Ubi to do a surface game next time out
Quote:
Originally Posted by Xantrokoles
Quote:Xantrokoles if quoteing Raptor1
Originally Posted by Raptor1
I would also be more then happy to help a full Surface Ship Mod, With Destroyers, Cruisers, Battleships (Auxiliaries? Could be fun), and a full campaign


When you got a DD, CA,CL,BB campaign you all want a hovercraft, nuke sub, Aircraft campaign and then a tank game .....:rotfl:
Pease belive me that BB's are boring without AI torpedoes

When you compare it with Battlestations Midway, you will see the other game idea
This engine is for subs; small, divable, lowarmed subs


Quote:Xantrokoles is quoting Sonarman
Originally Posted by Sonarman
Hopefully an additional benefit of the popularity of these surface mods will be to convince the devs/Ubi to do a surface game next time out.


I think they take their announced break, didn't they?
And I don't think they will do another SH5, but this is not the theread for a discussion
Quote:
Originally Posted by Mikahyl
Fully agreed Xantro, IMO all surface ships are boring, I made mine because I was bored, but I better like to run silent and being the "weak" & tracked one
For the torpedoes I didn't really bother because I made it more like some "sail simulator" ship than a warship. But I was thinking, if you attach the torpedo tubes to a mobile launcher (like a gun turret), I wonder if the torpedo would still spawn with 0° angle from your sub or 0° angle from its parent launcher object Z axis :hmm:
And keep on, I don't plan any other ships myself !
PS : Seine Franzose ist klasse, and when the tank is done please make me a playable x-wing


Quote:
Quote:John Hamm is quoting Mikhayl
Originally Posted by Mikhayl
Fully agreed Xantro, IMO all surface ships are boring, I made mine because I was bored, but I better like to run silent and being the "weak" & tracked one



Yes and Napoleon also thought the idea of a steamed powered ship was a horrible idea.

Initially IBM thought the personal computer would go overlike a Led Balloon.

I can give hundreds of examples... You guys stumbled onto something that has brought alot of promise... Just read the forums. Actually there is more than a few threads on wanting a festoyer Command 2, So I would say alot of others don't share that opinion or you can continue to minimize it i guess... based on your own personal opinions.

But I offer you this... if the poll on the other side continues to show a larger group wanting it than not, and you are both still unwilling to help make the mod then I beg you please at least make a how to guide, so that others can at least work on it.

I know you keep refering to the fact that, people should just learn it for themselves, but some people just are not as astute in being able to reverse engineer and understand it as well as others, however they can follow a guide with more ease.
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