It was really just an example, though it is a change that i've made because I feel that, at least in 1939-1940, its better to have 4 TII fish than the default 2. Its not something all that difficult to alter in game before a mission, but having to do it over and over again is just bothersome.
That being said, i really think it would be a much more useful tool if it had this ability, because mods would much more easily be compatable with one another, especially across multiple revisions... Imagine you've got a mod that only changes 2-3 lines in the basic.cfg, but to use that on top of any other mod, you'd have to update you're whole mod every time someone else updates theirs. If you could just write your files to overwrite those few lines when enabled, you'd almost never have to update your mod. It would also do a lot to reduce the effects of enabling certain mods in the wrong order.
It really wouldn't be that hard to do. Simply allow for a descriptor tag (kind of like the "-remove" which is already there) that would allow you to specify a start and a stop point and a replacement text. Then the program would just search through the file, find the start and stop points (i.e. [equip0] - [equip1]), and replace everything between them with the replacement text. As long as its used within reason, it would allow for great flexibility for modders who want to make their wares more available and compatable.
Greg
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