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Old 04-29-08, 03:41 PM   #7
Soundman
Commodore
 
Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
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Quote:
Originally Posted by AVGWarhawk
The thing with RSRD is Lurker has created something very similar to what was experienced on patrols during WW2. Days upon days of nothing; then you find what you came out to find. It sort of makes you very aggressive to get a sinking! Sure, it would seem to be a cheat of sorts if you know when a major battle will take place and attempt to make it, but, as much as I have played with this mod, I have yet to be remotely close. You do get reports and with any luck, you are around to attempt a intercept. Rest assured, the ships are there to sink. Just have to find them. A successful patrol is bagging 2-3 vessels. Do this over a course of 5-6 patrols and you will move up to new construction. Most importantly, complete the assigned patrol area. I will not say that RSRD will frustrate you. It will...just as frustrated as the skipper and crews who patrolled for days and had nothing to show for it. Then, out of nowhere, your watch sees a vessel or vessels and all hell breaks loose.
On the contrary, I don't feel frustrated, I like the realism. It would become quite boring if targets were constantly popping up. The hunt is what keeps things interesting. And, I agree with you Warhawk, that the anticipation makes the sinkings more fulfilling. I am having good luck finding the merchants, I'm just not finding them very challenging anymore, as most of them I have run accross are without escorts and my targeting has become quite superb (if I may say so). That is why I'm hoping to run into some IJN units to get my heartbeat up a bit.
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