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Old 04-28-08, 09:46 AM   #15
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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Quote:
Originally Posted by von Zelda
Thanks to everyone for the great response and clearing up the situation.

Kpt. Lehmann, thanks for your input to my question. The 2.1 submaine values really make a difference in length and distance of a patrol. My type VII at 8-knots gets over 30,000 kilometers now.

Rubini, I hope to see an updated mod from you that uses the GWX2.1 submarine values. In the mean time, if I were to take out the Submarine Folder from your most updated water stream mod, leaving Library and Texture Folders only; would I have water streaming from the sides of the U-boat? And, could this modification be added during a patrol.
Yes, you will have waterstream even without use the .sim that comes with the mod...but the buoynce behaviour&waterstream effect will be a bit strange sometimes (the uboat stay a bit much out of the water with GWX settings). But do you really think that that amount of km will make a big difference on your game than the one that already is on Water stream mod??:hmm: How do you have played the game all the past years?
It´s your choice.
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