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Old 04-27-08, 05:03 PM   #25
Penelope_Grey
Sea Lord
 
Join Date: Feb 2007
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Quote:
Originally Posted by treblesum81
Speaking to the GWX team here, I think it would be fair if you all had a look into this data, as it may help to further improve balance and realism within your mod, and in addition, I imagine it would help a lot of people enjoy your addon further. I'll say though that I'm not thinking this would become an easy way to lose DD's as I'm sure there are plenty of other detection strategies that one might fall prey too, but I think that in many cases, GWX seems to model almost exclusively the aspects of U-Boat operations that serve to make life more difficult and not all that many that make it easier. Just a thought.

Greg
Hello Greg,

I don't place a lot of faith in stock SH3 in terms of challenge to the player In all my time playing stock SH3 I never got sunk. Sadly as the other senior team members would gladly tell you, if you do action A in SH3, you will have repurcussion in Action B. Its difficult to do X without affecting Y so you have to strike compromises somewhere.

Modifying the sensors was done like it was so that the player faces real threat, because that was the reality of it, the U-Boat force was the second most dangerous force to be in, second only to the kamikaze's of the Japanese. With a 75% death rate there really is no two ways about it, to be historically true, you have to model the aspects that made U-boat operations hard.

However I disagree about nothing being there in GWX to make life easier, you have several things to assist you, such as sonar decoys, anti-sonar and radar coatings, radar warning sets. Not only that, the campaign in 1939/1940 even as far as 1941, is not exactly difficult... I can quite faithfully say that GWX models the "happy times" quite well.
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