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Old 04-27-08, 04:15 AM   #15
treblesum81
Frogman
 
Join Date: Apr 2008
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Hehe, well, from the sounds of it there are 3 components to staying alive in shallow waters:

1: Luck

2: Finding a good hiding spot

3: Not being stupid enough to go in there in the first place

Sound about right? :p
That being said of course, a lot of good targets sit in harbors and convoys are often easy to work with in the limited inter-island waterways. Oh well, I've been wanting to try looking for some of the bigger seagoing targets since those seem to pose a different kind of challenge altogether in that first you have to find them, then get into position with some good thought, and then manage to get away with nothing but depth to hide in.

I did manage to bag an illustrious carrier last night, it was quite a catch, but then I had to spend the next few hours at 150m trying to evade all 6 of the carrier escorts hunting me down...

Out of curiosity, I know that op depth on a VIIB is stated at 150m and max at 220m but I've seen posts here talking regularly about operating at max depth and some that go much further than that... What is the real crush depth on these, and how bad of an idea is it to get right down on it?

@Catfish
Those are interesting points... though I'm not sure how accurate they are, only because if they were really the case, U-boats would have simply just stayed at PD when trying to evade and never gotten sunk because they could sneak away easily. That being said, there are also a lot of other factors there that might be in play and I think it would be worthwhile to include those modellings if they are accurate... GWX et al have made the game so much more interesting and realistic with their addons, but they've essentially made it a lot harder too. Wouldn't it be nice if adding realism could help out in some little way to counteract that.

Greg
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