View Single Post
Old 04-25-08, 04:02 AM   #11
treblesum81
Frogman
 
Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
Default

I'm actually in the middle of raiding Scapa right now... I snuck in decks awash (I love that, 7m deep and you are almost invisible as long as your smart and you get to run on diesle and fresh air) and parked myself in the first inlet west of the port for the day. I was able to stay submerged for 8hrs and it put my CO2 meter on "2" so my guess is I'd get at least 24hrs before I got too far into the red. Getting ready to make the attack right now, so we'll see if it turns out worthwhile (it will be my first successful breaching yet).

One thing you mentioned brought up a question I'd been wondering about... namely, does removing the gun improve any specs for your boat? Submerged speed and range are probably the most logical, but there are more than a few other benefits from removing it. I guess I just wonder if removing the gun makes any difference or if its just cosmetic.

I also had two more questions:

1) Does depth sounding affect your detectability? It sure has a loud sound associated with it, but I've never seen using it have any effect on enemy DD's and its never caused my noise meter to change color.

2) Are land defenses automatically on in a supermod like GWX 2.1? I've heard people here talking about playing with them on and off, but I've never seen any options to change that, so am I missing some option menu, or is it just something to look for in a config file?

Thanks,
Greg
treblesum81 is offline   Reply With Quote