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Old 04-24-08, 08:04 PM   #266
onelifecrisis
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Join Date: Aug 2007
Location: England
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Quote:
Originally Posted by treblesum81
OLC I just had a couple of thoughts that I wanted to run by you.

1) Have you thought about possibly putting a recognition manual into the binocs view? I'm not so sure that this is possible, or worth the effort, but I've found that because there is no way to identify ships from that view, I almost never use it, which seems to remove it as a tool, instead opting for either the UZO or the Obs scope (both for submerged and for heavy seas to get above the great wave action you've made possible).

It's not possible (AFAIK).

2) Is it at all possible to further randomize wave generation. By this I mean get rid of the lines of identical waves stretched as far as the eye can see at 45 degree angles off of the bow and stern. It may be an engine shortcoming in the way waves are generated, but I thought I'd ask anyway.

Again, not possible. At least, not the way you asked. There are other ways to reduce the appearance of 'tiled' waves (see the "Thomsen's Waves" thread) and there are reasons why I've not done them (search this thread for "waves"). In OLCE2 I've struck a compromise between tiling and horizon detail which I'm happy with (given the alternative options).

Just some thoughts for you to consider... not that this mod isn't spectacular already!

Thanks,
Greg
Thanks Greg. Answers above in blue.
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