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Old 04-24-08, 03:17 PM   #5
Volga
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Join Date: Jan 2008
Location: Plymouth, England
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Quote:
Originally Posted by pupuplader
Ill look into Age of Sail, but Im still interested in putting together a mod that will bring this game type to Silent Hunter.
Absolutely, yes.

Imagine, if you will, a dynamic campaign born of C S Forester -start out with a sloop with puny firepower, a pressed crew and provisions enough for six months only. Real navigation, using nothing more than inaccurate maps, a sextant and dead-reckoning, your spotting power limited to Mr. Spong up in the mizzen, and a cheap looking glass at thirty feet visibility, in the foggy English channel in October. The stoic determination to press on with your ship's crew being reduced to a third after your second engagement this week, the ship's doctor is an incompetent and the biscuits are weevily. Mm hmm. Eventually, if you follow orders to the letter, you get your first three-decker, as proper Captain, with which to thwart Boney's world domination. Or play as a Frenchman for the Republic. Or a Spaniard for His Hispanic Majesty! All good stuff.

Crew management, renown and what we already have in SH3 is already there -but the ship modelling, physics etc. for such a hugely ambitious although very desirable simulation -is this already hard-coded or not -how would you model multiple decks etc?

At any rate, I for one would be greatly interested in this project -Sea Dogs sort of came close, didn't it.
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