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Old 04-23-08, 06:30 AM   #443
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
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Quote:
Originally Posted by akdavis
Awesome stuff there. Would it be possible for the particles effects of the surface disk shockwave to be smaller/lower to the surface and more instantaneous (they seem to be a bit staggered right now, more like a "splash" animation)?
Thanks for the feedback. The whole thing was a bit of a compromise. SailorSteve posted the following clip of some depth charges exploding:



The explosions all look quite different.

The first one, there is a small surface disturbance, followed by a small water ejection.
Second one is obsured by a depth charge in the foreground, but appears to be a medium surface disturbance followed by a wide and high plume.
Third one, you get the plume of water, followed by the surface disturbance.
Fourth one you get a large surface disturbance followed by a very high plume.
Fifth one, there is the remnants of one in the background, then in the foreground, but looks like a high surface disturbance, followed by a large dark small water ejection.
Last one is a high surface disturbance, followed by a very tall plume.

I tried to match the effect most closely to the one at the end and the one at 34 seconds. But those crazy depth charges just wouldn't be consistent. I think it depends on the depth they explode and a bit of randomness as to the effect you get. It looks like the deeper they are, the less of a surface disturbance you get, due to the increased area of disturbance and consequent reduction of force and the charge moves more water sideways. Shallow charges give a larger disturbance, followed by a high plume. I went for the shallow look, as that's what the Japaneese favoured early war.

I can look into making all the particles start at the same time, but I wanted to avoid that, as it can lead to effects looking artificial. What does everyone else think? All particles for the surface explosion to start together? Currently they start at between 0 and 0.2 seconds (I think).
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