Quote:
Originally Posted by The_Pharoah
I notice that the AA is toned down in Ver 1.1 - I find that the AA doesn't fire until the a/c has already dropped its load.  I also had a ferry run from Surabaya to Manila and almost ran out of fuel before I got there (was at 1/3rd power or 8 kts ie. the lowest normal setting).
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If the ranges on the fuel and AA, i can deal with those. And i suggest on taking Vierlings instead of the Type 90 Trips, because they got more range, turn faster, YOU CAN USE ONE OF THEM.. And the AA range can be easily changed, seems it is still on the 1.5 km Longest firing range, wich is kinda ridiculous for those slow Type 90's while they we're actually quite fast turning.
I'll adjust the range of the DD tomorrow and well.. how about 3x the normal range, if you want more fuel that is..
*edit* Ok, just did another war patrol and seemingly i had adjusted the close and medium ranges way too high, resulting in the massive in accuracy / unwillingness to readjust the cannon's angles and aiming points when missing a target in close range. Now they at least attempt on making corrections, but this only reduced how often this happened, so it wont eliminate the problem.
And i myself became a victim to the purple texture fubuki after taking a hit from Clemson Class destroyer's front 5" single cannon.
The ship does take damage but it's damage model doesn't update.. a fix we should look into before putting the pocket BB together?