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Old 04-22-08, 08:10 AM   #427
kriller2
Ace of the Deep
 
Join Date: Apr 2005
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:hmm: Yes that looks kind of weird, didn't notice it when all my concentration was focused on the depthcharge effects.

I think it' because the ship with the opposite smoke column is traveling very fast though.

You are very peceptive Ustahl

Good news on the scene work, after alot of testing and performance tweaking the waves are now optimized so that the Philipines single mission with all the warships and action/special effects going on is at a constant 20 FPS with 2xAA 16AF+HQ and Multisampling to sharp on, allso I now have a constant of 12 FPS when foggy . I am allso trying to get rid of the sub on rails, by making the sea so that there is a coloumn of waves going toward the submaine at windspeed 10 and above, this means that you can sail in the middle of two coloums of waves and the waves can travel from the left to the right and make the submarine roll on the waves.
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Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 04-22-08 at 08:21 AM.
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