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Old 04-21-08, 02:21 PM   #34
aanker
Pacific Thunder
 
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Join Date: Apr 2004
Location: Yellow Sea
Posts: 1,896
Downloads: 236
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Quote:
Originally Posted by ref
This is only for digging holes , I'm sorry but you have it mixed up, harbours are made of 3d objects, the only use for this tool is to extract sectors of de terrain files to allow editing them in a paint program, there's very little use for it besides the major landmarks I've already made (the only one I can thik of is a canal in Greece but's too narrow for navigation...

Ref
You just made my day, or my week... month?? - anyway, Thank You! I've waited a year for this ;-)

Truk Lagoon was the largest Japanese base in the South Pacific and it really needs improvement in SH4. It should have higher reefs surrounding it and it needs to be deeper in some places.

In stock SH4 ver 1.5 Truk is at approx 7N, 152E:



I wonder how hard Truk Lagoon would be to fix with your tool?

Thanks!

Quote:
Originally Posted by AVGWarhawk
The Panama Canal Now I can take new construction from Conneticut to Pearl? Sure can!!!! Thanks a million Ref...this is very cool
Ditto, This is exactly what I will be doing with my next command.

Quote:
Originally Posted by Mav87th
Yea Ref i ment that. Crap that it can not be made. Perhaps someone can make a building that stands on the ocean buttom at the spot ?
I could make a building (mesh) as tall as Sofu Gan (easy) but it would be 3ds format and I don't know how it could be imported to SH4 or 'planted'. I've made planets, moons & asteroids, textured them etc. but this import problem has been frustrating for me.

Art
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