Quote:
Originally Posted by Mav87th
Ducimus this is cool.
Please leave the 2. sonarman - Personaly i'd rather have him there making his part of the crowded impression then caring about his hand (he can shove it where he wants)
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Well like i said, hes totally blocking access to the active sonar controls. The only work around, would be to move all the 3d objects, and shift them to the right. This includes the the sonar set, all the dials it contains (each are individual objects), everything. Looks to be a royal PITA. side note: ive tried adjusting the clipping on the camera view. doesnt help. I suppose i could shift the acutal node to the left some more, but then he'll be clipping through the wall.
Personnaly, i prefer Function over form. If i have to make a decision between being able to access functional controls over visual eyecandy, well...... *sigh*
Quote:
Originally Posted by M. Sarsfield
Is it possible to permanently move a hard-coded node? The helmsman needs to be stationed in the CT, which is the location of the primary helm. The one in the con is an auxiliary helm.
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They guy eyeballing you in one of the above pics, IS the helmsman. hes been in the CT for quite some time now.