Thread: excessive duds
View Single Post
Old 04-20-08, 09:27 PM   #10
swdw
Grey Wolf
 
Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
Default

We found a bug in the game system while working on the RFB torpedo files that can cause this.

If the chance of a dud is written as the whole number 1 the game engine sometimes starts to interpret it as 100. Don't know why, and it isn't something that always happens but it does happen.

You need to use S3D to edit the german torpedo sim file. Look under detonators/dud chance/chance There may be multiple listings depending on the torpedo.

Whever you see chance=1, to be safe change it to chance =1.1

There may be some changes you'll need to make to the gyro problem chance parameter too if you see a 1 there.

We could put out a fix to the stock torpedo files in a couple of days unless someone else wants to put one out first.
__________________
"There are only two types of ships- submarines...... and targets" Unknown

"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

System:
AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card
NVIDIA 1660 Super OC | Windows 10
swdw is offline   Reply With Quote