I know what you mean gainiac. But few games outside of flight sims ever think of having clouds piled high like what you're talking about.
I think this has to do with 2 things.
1. How the clouds are rendered.
2. Then there's the issue with the visibility range. The fact that the range is only 20Km may be part of the problem too.
Keep your fingers crossed though. If it's possible, Kriller2 would be the one to find a way.
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