Quote:
Originally Posted by Mikhayl
Actually I didn't modify anything, in SH3 I just had to position the tube outside of the water and the effect was just fine.
The problem in SH4 (over the fact that the torps spawn either at 0 or 180° from your sub/boat) is that the torpedo are not ejected as they are in SH3.
In SH3 the torp is really ejected and then begins to travel, in SH4 the torp is not ejected, it's just "released" and begins to travel/move before being out of the tube.
Underwater it's not too much noticeable but outside of the water it does that :
The torp spawns in the tube and "falls" right away, there's no initial energy, only the torpedo propeller.
But there's most probably some settings somewhere to edit that 
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Should be possible, but we need a little trick.
Create an explosive and quickly expanding cloud of steam (compressed air does just that when exposed to normal air). This cloud will project itself very fast along the hypotetical prolongation of the tube. Then just spawn the torpedo inside the cloud as far forward as possible, (even the nose of the torpedo can be seen projecting outside of the cloud) and let it fall to the water....
Possible?