Quote:
Originally Posted by scrapser
Maybe I'm mis-informed but I thought a GWX mod would take everything that's been done so far, consolidate it, and add any additional modifications for realism where possible. Isn't that what was done with SH3?
Didn't GWX fix a lot of bugs in SH3 that were left behind in the stock release (like the radar on the snorkel always being damaged)? I thought something similar could be done with issues in SH4, too.
I've always thought of GWX as being a super-supermod.
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It started that way, no need to reinvent the wheel, but since v 2.0 most of the changes where made by the team, even the external mods where revised or adapted by a member of a team, to point an example we corrected the entire sea and submarine folder for reflection problems, another one was Sergbutos outstanding solution that forces the planes to make multiple attack runs, I used his idea and adapted to all the airplanes suited to that rol, as you see even if we use other people work/ideas there's still the need to integrate with the rest of the mod.
As for the second part if we encounter a problem that is shared by both theaters and found the solution of course we'll fix it and share it.
Ref