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Old 04-17-08, 12:29 PM   #20
Philipp_Thomsen
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Join Date: Nov 2007
Location: Drunk at the whorehouse
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Quote:
Originally Posted by Graf Paper
PT, while playing with Realistic Sailing enabled, I think I may have found a bug in the mod.

Everything works fine unless you're in a IID U-boat running with "decks awash". The ocean spray coming over the conning tower gets locked into a loop that will not shut off the spray between waves.

I think I traced it to a negative value set for the node trigger in 'Turm2D_1_hd.dat'.

The fix was easy, just open up the file in S3D, and then browse to the entry named '229: Node - Turm2D_1_spray'. Look at the Z value in Offset and remove the minus sign in front of the number so it is a positive value like the X and Y values already are.

Fixed!

I'm working on a 2.0 version of this that will include a fire hose for those reeeeally stormy seas! I recommend you put your whole computer in your showerbox while playing sh3+real sailing mod, otherwise you may wet your whole home.
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