Quote:
Originally Posted by Jaeger
yes, it would be nice to know what they are doing. so other modders know, what will be done or what they could do. for example, if they try to mod the atlantic theatre, they neednt invent all the boats, because some german modders from the AOTD group are still working on it. when the modding scene wants to get the best results, they have to work together and they have to change their products...
thats why the gwx team should give the community information about their work.
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We were still tying up loose ropes with GWX 2.1, now that we've finished it we can devote our full team to sh4, so far we've been interchanging ideas on what's worth to be ported and how to optimize the game performance, given the new features of sh4 we can reduce the size of the sea folder without reducing the actual number of ships in game, and a lot of other stuff, we also need to build some tools to ease the campaign transfer as the GWX one is huge and doing it entirelly by hand could take months.
Same with the units itself, just replacing all the old sh3 controllers with the new sh4 ones is an insane amount of work, so I'm writing a program to automate as much as possible.
As for the player subs we need to evaluate if the existing models have the level of quality we want for GWX (no offense intended), I haven't seen the most recent work of the AOTD group so I can't judge it right now.
For the moment I've a type 7C almost finished, (I wanted to see with my own eyes what level of detail was needed) so I decided to make player sub as they are the most complex objects in game.
This pics are just a WIP, as I haven't finished the textures, and the oclusion map needs some more work too
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