Quote:
Originally Posted by mkubani
Downloading now. Thanks.@Rubini: Please let me know if you still want me to do some debris modelling this weekend.
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Hi mate,
Yes, the more variety is always good! What i means on firts post with "too much debris" is too much on the scene, not the variety.
Now that you have the files take a look on the LifeBoats&Debris.dat file. All the debris, includind the lifeboat itself is there. The structure is pretty simple, just an tga and a 3D model followed by the caustics and reflection controllers! (i can add them to you if you want to limit to the 3d/texture work)
By the way, i suggest that you work on some minor objects, like small retangular box, wood pieces, oar, cloths and mainly some sailors attached in debris, or others dead/alive positions. Three or four more different debris and it's enough I guess. Note that with big waves the floating objects don't behaviour very well (they seems to go out of the wave) so you have to get this in mind when thinking in the size of the object. Sink some few ships in big waves and see.:hmm:
And thanks for the help mate!