Quote:
Originally Posted by Bewolf
Unluckily I still have the same problems, despite downloading the file again. Do I maybe have to delete some files from the former download?
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When u mean the green ship I think I found the problem( it has to do something with the sunlight)
I will upload later, cause now I know how to duplicate textures of ai ships and I must have this **** on my pocket BB
Quote:
Originally Posted by W4LT3R
I'd have question regarding the amount of ammunition on the 5" dual cannons. Because when i was on patrol, my guns one by one ceased firing but i didn't get report on out of ammunition. Is it possible to alter the amount of ammunition on the guns? ( I can do basic script editing on the game so if it possible that way, i'd like know what files to alter.)
Also regarding the Panzerschiff level of this mod wich is still under construction, Do you think it is possible to implement radar quidance system to the FCS, Wich i mean that you could choose an radar contact and open fire on that, without needing to specifically pin-point target from the observation deck.
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Welcome to Subsim
For sure didn't have endless ammonition..
So u have to refill on the Tankers.
I think it would be possible to make a playable gun and then u would see ur count of ammo..., I didn't get this working, so I only can say no.
The Radar based shooting won't be possbile I think, and they haven't used that often, cause it was not exact enough
again over my skills
Quote:
Originally Posted by John W. Hammer
Wow is all I can say!! I have so been looking forward to a mod like this !!
I have the periscope problem , I assume everyone else does too? is this correct ?
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Yes we all got this
The persicope moves then when u rise a persicope... but u got no periscope, so animation is doing what it wants
later there could be a ship interior, if a 3d modeller would say: I ot time, I wanna do this, I will do this
(for the Iowa there would be a interior cool too)