scene.dat->envSim->FogDistances[0,3]->ObjectsRelativeZMax
Run a filecomparision between a stock scene.dat and the scene.dat of whatever enviormental mod your using. Set above mentioned variable to stock value.
This will kill the fog effects to some degree, but visuals will be back to normal.
Alternatly you can *TRY* and lowering the fog factors in the sim.cfg and sensors.cfg from 1.0 to 0.5 and see if that helps. (untested idea).
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