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Old 04-14-08, 05:31 PM   #301
ustahl
Watch Officer
 
Join Date: Apr 2005
Location: Oulu, Finland
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Default Tweaking unsuccessful - any ideas?

Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by ustahl
Does anybody know how to increase watch crew visual recognition?
Try tweaking the values in sim.cfg and sensors.cfg (both in Data\Cfg)
I tried to tweak values in sensors.cfg and sim.cfg with W_Clear's v. 4.2a scene.dat replacing his v. 4.0 scene.dat, which is part of the final TMO, in order to achieve similar visual recognition distances as originally in TMO. Unfortunately I did not find any improvement. Changing & testing different values was rather cumbersom, especially not being entirely sure re. the exact meaning of the various settings and their implications. So eventually I reverted to TMO's values.

It seems, though, that Ducimus has tweaked his/W_Clear's v. 4.0 scene.dat for TMO, as TMO's v. 4.0 scene.dat has a later timestamp than W_Clear's original version. Thus, if some other, newer scene.dat is used, that must be tweaked accordingly to provide the correct recognition distances within TMO. Took a look at the new scene.dat with Skwasjer's S3ditor, but no idea what to change there, so I gave up.

With W_Clear's newest scene.dat I have a max. recognition distance of slightly above 8000 meters, although ships are visible much farther away (but not recognized or lockable by TBT). It's a pity because the water quality with the newest scene.dat is unbelievably gorgeous, much better than in TMO as such.

Any ideas besides waiting for Duci's return?
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Uffe
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