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Old 04-14-08, 05:19 PM   #77
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Rubini
Quote:
Originally Posted by Philipp_Thomsen
Another important thing, my friend, is to make them pop-up in different times, not all at the same time. Put some delay between items (life boats) as the ship sinks (not after). If you're worried about the manual work of doing it to each ship.dat, don't worry, I can do this part of the job for you no problem. The good part is that this is definitive, and MUCH more realistic. As soon as the ship is doomed to sink, the life boats starts to pop-up, one by one, with some good 30 seconds of delay between one and another.

In my opinion it can't be better then that...
If we opt to use them attached to debris, them they will only spawn when the ships is sinking/after sink, all practically at same time.

If we opt to use them attached to each ship then is possible to make then appears before the ships sink and with some time between then - i already made it this way since the first test version as you can see on the video (sometimes more, sometimes less time betwwen them). If we opt for this way to have LB, what is really more elegant and realistic i will need help for sure to adjust all the ships. Do you read my PM to you?

Anyhow is clear for me now , unless news discoveries pop up, that the privateer idea is the best for permanent debris (and they use the same "permanent" solution that I made for LBoats), then this will be the way to go for debris. But for Lifeboats we have these two choices.

I plan to release a complete "attached to debris version" soon (including the life boats) for tests (I just need to have some conversations with privateer first). This way we can really judge before the mod reachs its final stage. This version is very easy to do and works imediatelly for any mod or even stock game! (not only GWX)
In my opinion we should definetively go for the more elegant and realistic way. Once we release all the existing ships all we have to do is state publicly what is needed to be changed in the .dat files and the new ships will be out of the docks with the life boats already attached, by the person who did it (new ships). You have to keep in mind that sometimes a ship takes more then one hour to sink, so nobody would wait that long just to see the life boats in the debris. Makes no sense in my opinion. What we should do is to put this into the .dat files in a way that once the ship is doomed, life boats start to appear. And also another very interesting thing to do would be to increase the number of debris after the ship sinks, to be more realistic, and to put some PEOPLE in the debris, coz you know, in a sinking not everybody manages to save himself.

So after torpedoing a ship we would have life boats poping up with a random delay between them, and when the ship finally sinks, a lot of debris and some people floating in the water (with just their heads and arms out of the water, not floating like dead man, but if this is not possible, some dead man floating is good enough).

I STRONGLY recommend that this mod is done this way. Even if in the end you guys decide to do the easy way (debris) I would like to know what I have to change in the .dat files so I can do this mod for myself. I have the time to spend doing all the necessary modifications on those ship.dat files and I'm willing to help. Maybe I don't know everything I need to know to help, but I learn very fast and I have a lot of creativity.

Yes,

This is the best scenario. However, AFAIK, will be need to handle with some limitation on the engine (unless someone comes with new discoveries what is always possible):

1. Isn't possible until now to link the LB spawn to the moment when the ship is doomed...but with his height over water. Good... but this need to be made carefully to the ship don't start to spawn LB in bad weather or when it's almost flooded but yet running away. Isn't easy to test all the ships, all conditions, etc. We will need a compromise here for sure. And the time between LBs is also attached to the same idea (just different heights) then you can imagine the goodies and the sours...

2. The permanent debris or dead men have until now a problem: They will float, but a bit more height than we could wish. To solve this will need to use only flat or almost flat debris. And we need a good soul, 3D expert, to give us these debris. We already have the Barrel and the flat buoy from DD's debris mod (we need to have his permisson first). Oar, wood pieces, box pieces, etc will do the job very well. I will also look for them on others files and also on Sh4 files. I don't know if working on the 3D object itself is possible to cheat the game engine on this buoyance matter. Only the 3D guys could say something about. If possible, well, then we will have infinite possibilities.

3. And yes, is easy to have now a great number of debris floating after a ship sink!

4. For sure I will you let you know how to implement it. It's easy on the file edition matter, but laborious to make for all ships and test them. Perhaps a small team?:hmm:
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